Abstract
We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.
Paper: https://arxiv.org/abs/2412.01506
Code: https://github.com/Microsoft/TRELLIS
Demo: https://huggingface.co/spaces/JeffreyXiang/TRELLIS
Project Page: https://trellis3d.github.io/
Pretty impressive, I took a picture of a kids toy and it generated a passable model. I recall seeing something that would also automatically rig humanoid models, and another that would animate rigged models per a prompt (might have been Disney). Seems like we’re not that far away from being able to take a picture of something and have an animation produced. I did a cursory search and didn’t find anything, but I wouldn’t be shocked if that’s not already a thing you can do by stringing publicly available models together.
This is what we should be using ML for. Very cool
This worked better than any image to 3D model I’ve tried so far.