• toofpic@lemmy.world
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      6 days ago

      I just finished four endings and am now grinding side missions. Through oner 90h of great gameplay, I had like 5 bugs (1 crash, 1 person walking on air, 1 body that rolled away like a car, 1 car stuck spinning wheels on a flat surface, 15 cases of “summoning” a car to see it dropping upside down 30 meters away)
      I’ve seen worse in terms of bugs, and it’s an interesting game with tons of content and different ways to build your character.

      • stevedice@sh.itjust.works
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        6 days ago

        Yeah, yeah, we know they fixed the bugs but did they fix the game? Do cops still exclusively spawn behind you so you can escape them by driving in a straight line?

        • toofpic@lemmy.world
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          6 days ago

          They also appear on some streets ahead - they are usually avoidable if you look at minimap all the time, but it’s definitely not “just behind”

          • stevedice@sh.itjust.works
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            6 days ago

            Interesting. I just looked it up and it seems they completely revamped the entire police system. It light finally be time for me to give it another shot.

            • 1371113@lemmy.world
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              6 days ago

              It’s a good game now. I waited over 2 years to buy it and think it’s the best single player shooter I’ve played since Bioshock/HL2. Have completed it 5 times now using different builds and am thinking about getting the expansion if it goes on sale at xmas.

              • stevedice@sh.itjust.works
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                6 days ago

                I bought it on release because TW3 and Deus Ex are some of my favorite games but it was so bad back then that I haven’t touched it since. Alright, I’ll give it another shot.

                • 1371113@lemmy.world
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                  3 days ago

                  I don’t think you’ll regret it. The story is incredibly rich and outcomes depend a lot on your choices and playstyles. It never feels like you’re grinding for levels to me. There’s the occasional bug, but no more than other games I’ve played. I think it’s probably the first genre defining game we’ve seen in about a 15 years.

        • Xenny@lemmy.world
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          6 days ago

          Occasionally we get the odd tech update but they consider it basically finished now.

          But the tl:dr is

          • Bugs fixed

          • Optimized

          • Gameplay enhanced

          • Dlc is amazing

          • secret300@lemmy.sdf.org
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            6 days ago

            There’s DLC?! With the state the game launched in I wouldn’t even buy it, they honestly lost my trust

            • fsxylo@sh.itjust.works
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              6 days ago

              Honestly if shadow of the erdtree didn’t come out it would be considered the gold standard dlc.

              Edit: and you get to skip straight to the dlc on character creation. It makes some story decisions for you but if you want meat and not potatoes then that option is available.

  • ouch@lemmy.world
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    6 days ago

    I should probably get around to continuing Witcher 3. I just have a mental issue with quests and choices blocking other quests that I just end up reading the wiki. Help me.

  • net00@lemm.ee
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    6 days ago

    I’ll just wait for the Witcher 4 patch 2.0, which will release after 3 years from the original release date and will actually contain the advertised game.

  • x00z@lemmy.world
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    6 days ago

    “Production” in software development means it’s available to end users.

    At first I didn’t understand they meant development.

    • tburkhol@lemmy.world
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      6 days ago

      Ditto. Was surprised to hear it that far along, with absolutely no prior leaks/hype, except maybe they learned from CP2077.

      Eventually sorted out they mean ‘production’ in the movie sense, not the product sense. And I suppose that’s fair, given how much modern ARPGs incorporate voice & physical acting, foley work, motion capture, etc

  • De_Narm@lemmy.world
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    6 days ago

    Just in time for me to actually play Witcher 3, I’m starting this weekend. I wasn’t big on Witcher 2 and just never got around to 3 until now.

    • darkkite@lemmy.ml
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      1 day ago

      if you’re on pc. get the friendly ui mod and try to hide the mini map and use 3d maps marker instead. immersion is so much better

      • De_Narm@lemmy.world
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        6 days ago

        I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.

          • De_Narm@lemmy.world
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            6 days ago

            I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

            • Buddahriffic@lemmy.world
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              5 days ago

              Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?

              I hate those because:

              1. Every console has a different layout for basically the same buttons.
              2. I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
              3. If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
              4. It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
              5. And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
    • moody@lemmings.world
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      6 days ago

      I don’t know get why they would make it with UE5 when they have their own in-house engine.

      • darthelmet@lemmy.world
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        4 days ago

        Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.

        I read that this caused a lot of development woes on Halo Infinite for example.

  • darthsid@lemmy.world
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    6 days ago

    Great - what am I supposed to do with this? Hope it’s not as shit as the rest of the UE5 games or Cyberpunk? Hope my hardware can run it? Have they learnt nothing from Cyberpunk? Like STFU and maybe show people things when it’s ready?

    • ThyTTY@lemmy.world
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      6 days ago

      Nothing. Not every information needs to be actionable by its receivers. Do not get hyped up but know there will be a next installment and wait till they show something.

      • darthsid@lemmy.world
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        6 days ago

        Yeah - and us consumers don’t need every fucking milestone painted out either. We didn’t back this. Show it to us when it’s time or get the fuck out of my feed. But watch how they’ll go down the cyberpunk route and build hype over 7 years again to deliver a broken piece of shit on launch. Why? Because they made so much money last time doing it.

        • simple@lemm.eeOP
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          6 days ago

          I have never seen someone so upset that there’s gaming news in the gaming community