I know this might not have been the intent of the post, but this is super fucking helpful. I’ve been using blender and Unity and didn’t understand why I was getting confused around grid cords, it’s cuz I didn’t realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?
Even if you can (e.g. change your projection matrix in a custom shader) you don’t want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.
I’m still waiting for someone to do an x-up coordinate system just to mess with people.
I know this might not have been the intent of the post, but this is super fucking helpful. I’ve been using blender and Unity and didn’t understand why I was getting confused around grid cords, it’s cuz I didn’t realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?
Even if you can (e.g. change your projection matrix in a custom shader) you don’t want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.