• skulblaka@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    18 days ago

    Works great on the deck and one of the primary goals for 1.0 was polishing up the controller support. I still think M+K is the superior method (I’ve been playing it like that for probably 10 years now) but Deck is totally supported.

      • skulblaka@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        18 days ago

        I will start this off by saying, I don’t know jack all about the Retroids, looking it up when you asked me about it here is the first I’ve ever heard of them. But looking at the specs I think it would probably run fine. I’ve played Qud on some absolute potatoes of desktop PCs before. I feel confident it would run on the processing power of an Android phone and the Retroid 5 has a snapdragon 865 in it. It’s a good bet. Late game might lag a bit but it’s turn based so who cares.

        • makingStuffForFun@lemmy.ml
          link
          fedilink
          English
          arrow-up
          2
          ·
          18 days ago

          That’s good enough for me. Thank you so much for the feedback. I’ll take the gamble. The game looks right up my alley

          • skulblaka@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            2
            ·
            18 days ago

            I primarily play on PC and don’t have a problem with screen size. When I’ve played on the Deck I’ve found myself peering a bit at the smaller text, toolbars and item descriptions and so on, but it was all readable and my vision isn’t exactly stellar. If the Retroid has a smaller screen than the Deck though, it’s possible you could run into trouble there. I think the dev team has accounted for that with some UI size multipliers in the settings menu but I might be misremembering that. I’ll check that tonight when I’m off work and I’ll update here if I remember to.