Alphane Moon@lemmy.world to Apple@lemmy.worldEnglish · 24 days agoSobering revenue stats of 70K mobile apps show why devs beg for subscriptionsarstechnica.comexternal-linkmessage-square4fedilinkarrow-up11arrow-down10file-textcross-posted to: android@lemdro.id
arrow-up11arrow-down1external-linkSobering revenue stats of 70K mobile apps show why devs beg for subscriptionsarstechnica.comAlphane Moon@lemmy.world to Apple@lemmy.worldEnglish · 24 days agomessage-square4fedilinkfile-textcross-posted to: android@lemdro.id
minus-squarekinttach@lemm.eelinkfedilinkEnglisharrow-up2·24 days agoI’m starting to suspect 99¢ isn’t a sustainable price point.
minus-squaremonogram@feddit.nllinkfedilinkEnglisharrow-up1·13 days agoInstead of schakeling your users to a subscription add DLCs and a higher base price 99$ apps were a thing in the 00s inflation has happened people get used to it.
I’m starting to suspect 99¢ isn’t a sustainable price point.
Instead of schakeling your users to a subscription add DLCs and a higher base price
99$ apps were a thing in the 00s inflation has happened people get used to it.