We've just updated the Steam page for Sid Meier's Civilization® VII with minimum and recommended specs for Mac & Linux! Check out the requirements here to make sure your rig is ready for Civilization VII on February 11: MAC SPECS MINIMUM: OS: Sequoia Processor: M1 8 Core Memory: 8 GB RAM Graphics: M1 Storage: 25 GB available space RECCOMENDED: OS: Sequoia Processor: M2 Pro 10 Core Memory: 16 GB RAM Graphics: M2 Pro Storage: 25 GB available space LINUX SPECS MINIMUM: OS: Ubuntu 22.04 Processor:...
I guess this was being sarcastic, but just in case it wasn’t:
If you launch the game through Steam that probably won’t matter, because Steam brings along its own libraries for games to use. That collection of libraries is called “Steam Runtime”, and if the game only uses libraries from the Steam Runtime, it will run on any distribution that the Steam Runtime is compatible with (what afaik means basically all distributions).
There are some exceptions though. Graphics drivers for instance are not bundled in the Steam Runtime.
And last, but not least: Even if you don’t run the game through Steam, it’s probably just a bunch of libraries that need to be installed. They only need to be the same or a newer version than those used on the developers’ build server.
I don’t run Ubuntu. So I guess it’s a no from me.
I guess this was being sarcastic, but just in case it wasn’t:
If you launch the game through Steam that probably won’t matter, because Steam brings along its own libraries for games to use. That collection of libraries is called “Steam Runtime”, and if the game only uses libraries from the Steam Runtime, it will run on any distribution that the Steam Runtime is compatible with (what afaik means basically all distributions).
There are some exceptions though. Graphics drivers for instance are not bundled in the Steam Runtime.
And last, but not least: Even if you don’t run the game through Steam, it’s probably just a bunch of libraries that need to be installed. They only need to be the same or a newer version than those used on the developers’ build server.