mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 1 day agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square19linkfedilinkarrow-up1102arrow-down115
arrow-up187arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 1 day agomessage-square19linkfedilink
minus-squarebimbimboy@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down22·edit-214 hours agodeleted by creator
minus-squareClegko@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down1·1 day agoRDR came out in 2010…?
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up15·1 day agoAnd ran on the xbox 360… which had 512 MB.
minus-squarenaticus@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down3·1 day agoYou’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
minus-squarearin@lemmy.worldlinkfedilinkEnglisharrow-up4·20 hours agoMy desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
minus-squaremysticpickle@lemmy.calinkfedilinkEnglisharrow-up10·1 day agoIf you want realistic jiggle physics you just pay the silicon price.
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RDR came out in 2010…?
And ran on the xbox 360… which had 512 MB.
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You’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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If you want realistic jiggle physics you just pay the silicon price.