Mine is they shouldn’t have made the sequel series without George as a consultant.

  • Soggy@lemmy.world
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    22 hours ago

    That’s a strange thing to fixate on considering it’s absolute nonsense. They work because they look cool as hell but nothing about them makes sense in a logistical way.

    Why are the defense batteries manually aimed? Why are capital ships engaging from within visible range? Why do they only do the lightspeed-suicide maneuver one time when it’s clearly the perfect weapon in space? Why do they fly like they’re moving through air?

    • Klanky@sopuli.xyz
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      22 hours ago

      Logistics is probably the wrong word, I don’t mean the actual physics of space combat, that never super mattered to me. As a kid that played a lot of X-wing so I probably imprinted some of that onto the movies. That game made it feel like a real space navy with an organization, ranks, squadrons, tactics, etc. that made more sense than the way the movies portrayed it.

      I always disliked that the movies didn’t show more of the world-building, they definitely could feel shallow at times, but considering they were based on old Flash Gordon type serials I guess it makes sense.