Despite Microsoft’s push to get customers onto Windows 11, growth in the market share of the software giant’s latest operating system has stalled, while Windows 10 has made modest gains, according to fresh figures from Statcounter.

This is not the news Microsoft wanted to hear. After half a year of growth, the line for Windows 11 global desktop market share has taken a slight downturn, according to the website usage monitor, going from 35.6 percent in October to 34.9 percent in November. Windows 10, on the other hand, managed to grow its share of that market by just under a percentage point to 61.8 percent.

The dip in usage comes just as Microsoft has been forcing full-screen ads onto the machines of customers running Windows 10 to encourage them to upgrade. The stats also revealed a small drop in the market share of its Edge browser, despite relentlessly plugging the application in the operating system.

  • lime!@feddit.nu
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    21 hours ago

    that’s switchable graphics for you. nvidia refuse to spill their secret sauce so all the effort in supporting that over the past 10 years have been clean-room reverse engineering. the only way it will ever get any good is if nvidia does it, or if they open it up.

    • God@sh.itjust.works
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      20 hours ago

      Hmm. Switchable graphics. Do you mean like integrated & GPU? I didn’t think that could affect dual screen setup. Guess maybe it could? Idk.

      • dan@upvote.au
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        16 hours ago

        Most laptops with discrete Nvidia and AMD GPUs also have onboard/integrated graphics and only use the Nvidia/AMD GPU when something graphically-intensive is happening (playing a game, video editing or encoding/decoding, etc). They call this “hybrid graphics”.

        However, the HDMI port on the laptop (as well as the USB-C graphics) is wired directly to the Nvidia GPU (I’ll call this the “dGPU” from now on). This means that when an external monitor is plugged in but nothing graphically intense is being done, the screen is rendered on the iGPU, then sent to the dGPU to send over the HDMI port.

        The hand-off between the dGPU and iGPU (called “reverse PRIME”) is basically voodoo magic. People have tried to get it working in Linux, but there’s a bunch of issues with it.

        To get dual monitors working properly on my work laptop (Lenovo X1 Extreme Gen5 with an RTX3050), I have to go into the BIOS and force it to only use the dGPU (disable the hybrid mode). If I don’t do that, the external monitor renders at maybe 5fps? A coworker got it working by instead forcing the Nvidia card to always use a high clock speed for the RAM instead of reducing it to save power, but I haven’t tired that.

        This is a laptop-specific problem, only for laptops with hybrid graphics. I have no problems using three monitors on a desktop PC.

        • God@sh.itjust.works
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          15 hours ago

          I didn’t know basically anything in your entire comment yet you explained it pretty clearly. Thanks for a learning experience 😊

      • jdeath@lemm.ee
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        16 hours ago

        Each GPU has a limited number of display outputs (also called display pipelines or display controllers). as an example, the macbook air can only support the built-in display and one external display. This is a hardware limitation of its GPU architecture. When using multiple displays on laptops that support it, some systems can utilize both the integrated GPU and discrete GPU simultaneously to drive different displays.