My research and AI’s responses seem inconsistent or unsatisfactory, so I prefer to ask these questions to Xbox players, thanks to anyone who takes the time to respond!
- Are the games actually emulated or are they just downloaded digitally using the disc as a key?
- Does the compatibility transform games significantly or is it a remaster-like optimization?
- Is it possible to use this feature offline therefore not caring about any Microsoft server support cessation?
- Are there significant differences in how backward-compatibility works on Xbox One versus Xbox Series X?
- What are some other aspects of this backwards compatibility feature that are worth mentioning?
AI is not a great source to ask for any sort of factual information, just a heads up. Its good for creating new stuff, like improvising story narratives or something like being a TTRPG dungeon master, though. I just wouldn’t ever rely on anything it says to ever be factually true.
Im not an Xbox/Microsoft employee, but I will answer to the best of my knowledge. Some or all may be wrong though.
In reference to point 2 I would like to ask you a question: do the x86 versions that are downloaded offer improvements over the original X360 games in terms of image contrast (notoriously dark on that platform) and audio? PS3 games sounded better at the time due to blurays and audio chip.
It is exactly the same game. Audio quality will be identical to the X360 release.
The picture may be a bit brighter, I haven’t noticed the X360 being darker. But picture output is effected by the emulator in the same way that picture output on a N64 emulator will appear brighter than a real N64 plugged into the composite plugs on an LED TV.