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Cake day: July 4th, 2023

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  • It kind of felt like the game was trying to tackle language as a barrier to entry in the same way that Tunic did, but ultimately failed to properly teach. The first language is learnable, but most of the others had extremely frustrating attempts to get the last few words. It fortunately tells you when the word is correct in your pocket dictionary, but if you haven’t encountered the item it references yet, you have to assign it what you think it is, rely on it, and figure out what exactly is wrong.

    I get that it’s a puzzle game, but there’s supposed to be a moment of “Oh, that’s how it works” euphoria when you finish a puzzle, not a consistent “Seriously? I got it this wrong again?” and an encouragement for random trial and error due to frustration. It’s cool that there’s different languages, based on different existing language structures, but it felt like the execution of unraveling it fell flat.



  • Kovukono@pawb.socialtopics@lemmy.world[OC] Montreal
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    18 days ago

    I think (I could be wrong about the exact location, but it seems correct) that this was taken by the BMO Museum just off Place des Armes metro. If you were four months earlier and panned the camera 90 degrees to the left, you would get shots of a few trees and a fountain in front of a huge cathedral. Going past that cathedral would show more trees by the riverside, and a couple of small parks (though the nearest one has been demolished for condos recently). Most of Montreal has a good amount of foliage (when the weather allows), though downtown doesn’t have much, especially following the recent renovations on Ste-Cat (this isn’t Ste-Cat). It’s mostly just this particular street that’s urban.