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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Right, I’m very conclusion oriented. So while I might know that I did validly get to a certain view or conclusion, I don’t always know well enough why to the point I can explain it to others or argue with someone about it.

    This can even be something as simple as why I chose one product over the other. I know I had good reasons for choosing the laptop I did when I bought it, but if you ask me what specifically about it made me choose it over another I probably can’t tell you.




  • I agree, but in this specific case you logically would have started in the centre of the spiral in the overhead view which would equate to downward movement in the side view.

    But they definitely chose this because inverting it would absolutely be more associated with a downward spiral. And this kind of looks like a nice tree.



  • Using this logic, you would have to accept that people that are very good at a given game from the start have a fundamentally different experience to people that are very bad at a given game. And people that are average have another experience again.

    So who’s having the “true” experience? Is the good player having a degraded experience because they feel like they’re playing on easy mode? Is the bad player having a degraded experience because they give up half way in? Is the average player having the “intended” experience of each part of the game feeling earned and hard won?

    The reality is it’s impossible to give the “intended” experience to everyone regardless. And if the average player experience is the intended experience, having difficulty settings will actually let the other players experience that, not take away from it. If the very good player and the very bad player can fine tune it so their relative experiences are the same as the average player, hard but not impossible, haven’t you actually given the intended experience to more people rather than degrade it?