What bothers me the most here is that those are 64 bit instructions, which did not exist when PS/2 was a Thing. But I still chuckled, nice work.
Back then our registers were 32 bits wide, and we liked it 🤣
What bothers me the most here is that those are 64 bit instructions, which did not exist when PS/2 was a Thing. But I still chuckled, nice work.
Back then our registers were 32 bits wide, and we liked it 🤣
This, so much. I often see this at work, theories about this and that being slow, or how something new « should » be better. As the resident code elder I often get to reply « why don’t you measure and find out »…
For some reason it seems nobody uses sampling profilers anymore, those tell you exactly where the time is spent, you don’t have to guess from a trace. Optimizing code is kind of a lost art.
Sometimes I wish compilers were better at data cache optimization, I work with C++ all the time but all of it needs to be done by hand (for example SoA vs AoS…). On the upside, I kind of have a good job security, at least until I retire.