One foot planted in “Yeehaw!” the other in “yuppie”.
I understand the sentiment… But… This is a terribly reasoned and researched article. We only need to look at the NASA to see how this is flawed.
Blown Capacitors/Resistors, Solder failing over time and through various conditions, failing RAM/ROM/NAND chips. Just because the technology has less “moving parts” doesn’t mean its any less susceptible to environmental and age based degradation. And we only get around those challenges by necessity and really smart engineers.
The article uses an example of a 2014 Model S - but I don’t think it’s fair to conflate 2 Million Kilometers in the span of 10 years, vs the same distance in the span of the quoted 74 years. It’s just not the same. Time brings seasonal changes which happen regardless if you drive the vehicle or not. Further, in many cases, the car computers never completely turn off, meaning that these computers are running 24/7/365. Not to mention how Tesla’s in general have poor reliability as tracked by multiple third parties.
Perhaps if there was an easy-access panel that allowed replacement of 90% of the car’s electronics through standardized cards, that would go a long way to realizing a “Buy it for Life” vehicle. Assuming that we can just build 80 year, “all-condition” capacitors, resistors, and other components isn’t realistic or scalable.
Whats weird is that they seem to concede the repairability aspect at the end, without any thought whatsoever as to how that impacts reliability.
In Conclusion: A poor article, with a surface level view of reliability, using bad examples (One person’s Tesla) to prop up a narrative that EVs - as they exist - could last forever if companies wanted.
I think this take is starting to be a bit outdated. There have been numerous films to use Blender. The “biggest” recent one is RRR - https://www.blender.org/user-stories/visual-effects-for-the-indian-blockbuster-rrr/
Man in the High Castle is also another notable “professional” example - https://www.blender.org/user-stories/visual-effects-for-the-man-in-the-high-castle/
It’s been slow, but Blender is starting to break into the larger industry. With bigger productions tending to come from non-U.S. producers.
There is something to be said about the tooling exclusivity in U.S. studios and backroom deals. But ultimately money talks and Autodesk only has so much money to secure those rights and studios only have so much money to spend on licensing.
I’ve been following blender since 2008 - what we have now is unimaginable in comparison to then. Real commercial viability has been reached (as a tool). What stands in the way now is a combination of entrenched interests and money. Intel shows how that’s a tenuous market position at best, and actively self destructive at worst.
Ultimately I think your claim that it’s not used by real studios is patently and proveably false. But I will concede that it’s still an uphill battle and moneyed interests are almost impossible to defeat. They typically need to defeat themselves first sorta like Intel did.