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Joined 1 year ago
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Cake day: October 30th, 2023

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  • To me this smells of typical subsidizing of a product to capture market share then lock in that market share. Anything I’m missing?

    That’s exactly it.

    From their email:

    What you get:

    2,000 code suggestions a month: Get context-aware suggestions tailored to your VS Code workspace and GitHub projects.

    50 Copilot Chat messages a month: Use Copilot Chat in VS Code and on GitHub to ask questions and refactor, debug, document, and explain code.

    Choose your AI model: You can select between Anthropic’s Claude 3.5 Sonnet or OpenAI’s GPT 4o.

    Render edits across multiple files: Use Copilot Edits to make changes to multiple files you’re working with.

    Access the Copilot Extensions ecosystem: Use third-party agents to conduct web searches via Perplexity, access information from Stack Overflow, and more.

    So it’s just a rate limited thing meant to get you signed up and then cut you off right when you get used to it. I get access through work and well, it just sucks.


  • Different operating systems have their own interfaces to allow user level programs (like games) to communicate with hardware. This is a great-over-simplification, but one OS may understand something like “drawTriangle(x, y, z)” while another may expect “drawPolygon([x, y, z])”.

    There are software projects to attempt to translate commands meant for one OS for a different OS (such as “Wine” or Valve’s “Proton”) and those work fairly well in cases that: 1) there’s an analogous command, 2) the analogous commands have been accurately mapped, and 3) the analogous commands operate in user space.

    That last point is the primary reason why, despite the best efforts of developers, some games still cannot work across OSs. Operating systems are built on top of different levels with the lowest being the “kernel” (of “kernel level anti-cheat” notoriety) and the highest being the user space (where you interact). Both Windows and Linux have these, but the boundaries around them, what they can and cannot do, and how to interact across those boundaries differs between each system.

    So when a Windows game installs a driver to monitor everything that your computer does that driver (kernel level anti-cheat) is tailored very specifically to the extremely powerful, low level, and unique Windows kernel. Linux cannot run that natively. If the game pretends that spying on you is an essential component to launch then the game will not launch. If, however, a game is perfectly happy to just stay in user space where it belongs then it will probably work fine with the available translation layers.





  • It depends on your jurisdiction, distribution platform, and the AI you use.

    In the US and distributing on Steam you can use AI assets, but you do need to indicate your use of AI.

    Keep a couple of things in mind though:

    • Your future customers may not appreciate that you used AI and you will get downvoted reviews solely because you opted for AI
    • You’ll likely have a better result making as much as you can yourself and using AI to fill in the gaps (i.e. if you have an interior scene, make the models and lay stuff out and maybe only use AI for a picture hanging on the wall or a coach fabric material–things that are inconsequential to the actual game play).

    Overall, I’d say if the supplemental use of AI during development is the difference between you finishing and publishing a game and you not, then sure–go ahead and use it, but make clear to prospective buyers how it was used and be prepared for blowback.


  • Class war is war.

    The US has literally bombed its citizens on 2 occasions because of class resistance. The military has literally taken up arms against the citizens it swore to protect over class differences. We describe violent clashes between workers and the bourgeoisie as “battles.”

    Just because we’ve experienced a period of unprecedented peace doesn’t mean class conflict is over–it will not be over until class is abolished.

    Also, revolutions, civil war, and war in general are most often illegal.


  • The state has convicted and executed innocent people. The average criminal subject to capital punishment has killed an order (or several) of magnitudes fewer people than the health insurance industry.

    As a country we seem to weigh more heavily acts of individual violence than those of systemic violence or violence borne of policy even when the latter 2 have far more impactful and wide spread negative results. It’s completely logical to draw a distinction between the 2 circumstances.

    I’m not saying all vigilante justice is good, and I wouldn’t necessarily be against the state holding to account executives who have produced systems and policies that result in the harm or death of the state’s citizens, but in the current system justice is rare and in this act millions of people received justice.