Nintendo somehow keeps finding a way to make this worse

  • MelodiousFunk@slrpnk.net
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    4 days ago

    Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

    Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.

    • Cethin@lemmy.zip
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      4 days ago

      OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.

      $/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.

      I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.