Amid continued frustration and confusion from fans about how much the Nintendo Switch 2 and its games are going to cost them, we've learned that The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 edition doesn't come with the Expansion Pass, meaning you'll have to pay an additional $20 to play the DLC on the new system.
Nintendo somehow keeps finding a way to make this worse
Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.
Or, as I stated, “worth the money.” I’m not interested in turning it into a hard formula, universally transferable. As you noted, there’s too many variables. I was stating that the money was well spent. That’s it.
OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.
$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.
I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.
Fair enough.